Corporate sponsorship (1) Self-presentation (1) Women (1) Trademarks (1) Time (1) Perception (1) Men (1) Games (1) Consumption (Economics) (1) Computer games (1) Attachment and garnishment (1) Imagen personal (1) Transmisiones (1) Patrocinio (1) Hombres (1) Videojuegos (1) Embargo (1) Percepción (1) Juegos (1) Marcas comerciales (1) Tiempo (1) Conocimiento (1) Mujeres (1) Consumo (1)