Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges

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2022

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info:eu-repo/semantics/altIdentifier/doi/10.1556/2006.2022.00011

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info:eu-repo/semantics/altIdentifier/pmid/35413005

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info:eu-repo/semantics/altIdentifier/pissn/2062-5871

Ce document est lié à :
info:eu-repo/semantics/altIdentifier/pissn/2063-5303

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info:eu-repo/semantics/altIdentifier/urn/urn:nbn:ch:serval-BIB_C275A618C8FA9

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info:eu-repo/semantics/openAccess , CC BY-NC 4.0 , https://creativecommons.org/licenses/by-nc/4.0/



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Daniel L. King et al., « Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges », Serveur académique Lausannois, ID : 10.1556/2006.2022.00011


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Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, someindividuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.

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