Adaptations of Empire: Kipling's Kim, Novel and Game

Fiche du document

Date

2020

Discipline
Type de document
Périmètre
Langue
Identifiant
Relations

Ce document est lié à :
Loading : The Journal of the Canadian Game Studies Association ; vol. 13 no. 21 (2020)

Collection

Erudit

Organisation

Consortium Érudit

Licence

Copyright, 2020LindsayMeaning


Sujets proches Fr

divertissement jeux

Citer ce document

Lindsay Meaning, « Adaptations of Empire: Kipling's Kim, Novel and Game », Loading: The Journal of the Canadian Game Studies Association, ID : 10.7202/1071451ar


Métriques


Partage / Export

Résumé 0

This paper addresses the depiction of colonialism and imperial ideologies in video games through an adaptation case study of the 2016 indie role-playing game Kim, adapted from the Rudyard Kipling novel of the same name. I explore the ways in which underlying colonial and imperial ideologies are replicated and reinforced in the process of adapting novel to game. In the process of adaptation, previously obscured practices of colonial violence are brought to the forefront of the narrative, where they are materialized by the game’s procedural rhetoric. However, the game fails to interrogate or critique these practices, ultimately reinforcing the imperial ideological framework in which it was developed.

document thumbnail

Par les mêmes auteurs

Sur les mêmes sujets

Sur les mêmes disciplines

Exporter en