2020
Ce document est lié à :
Loading : The Journal of the Canadian Game Studies Association ; vol. 13 no. 21 (2020)
Copyright, 2020LindsayMeaning
Lindsay Meaning, « Adaptations of Empire: Kipling's Kim, Novel and Game », Loading: The Journal of the Canadian Game Studies Association, ID : 10.7202/1071451ar
This paper addresses the depiction of colonialism and imperial ideologies in video games through an adaptation case study of the 2016 indie role-playing game Kim, adapted from the Rudyard Kipling novel of the same name. I explore the ways in which underlying colonial and imperial ideologies are replicated and reinforced in the process of adapting novel to game. In the process of adaptation, previously obscured practices of colonial violence are brought to the forefront of the narrative, where they are materialized by the game’s procedural rhetoric. However, the game fails to interrogate or critique these practices, ultimately reinforcing the imperial ideological framework in which it was developed.