Video Games and Heritage: Amateur Preservation?

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Date

27 janvier 2022

Type de document
Périmètre
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Source

Hybrid

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Ce document est lié à :
info:eu-repo/semantics/reference/issn/2276-3538

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OpenEdition

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https://creativecommons.org/licenses/by-sa/4.0/ , info:eu-repo/semantics/openAccess



Sujets proches En

Television games Videogames

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Benjamin Barbier, « Video Games and Heritage: Amateur Preservation? », Hybrid, ID : 10.4000/hybrid.1107


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Just like other forms of popular culture, video games are cultural objects that are but rarely integrated into the collections of major heritage institutions. This trend is now changing, as evidenced by recent exhibitions. Players have indeed developed certain forms of affection, such as the collection of video games and related items. This paper aims to study amateur practices —such as Internet-based circulation and emulation— as forms of heritage putting these objects in perspective with the recently changed notions of “heritage” and “granting a heritage status.” The objective is to study how preservation policies can be implemented through digital technologies outside the institutional context, and resort to both contribution and sharing.

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