“No one gives you a rulebook to raise a kid”: Adoptive Motherhood in The Walking Dead Video Game Series

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2019

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Erudit

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Consortium Érudit

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Copyright, 2019Sarah MarieStang


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Sarah Marie Stang, « “No one gives you a rulebook to raise a kid”: Adoptive Motherhood in The Walking Dead Video Game Series », Loading: The Journal of the Canadian Game Studies Association, ID : 10.7202/1065897ar


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This article closely examines the representation of adoptive motherhood in Telltale Games’ The Walking Dead video game series. It builds off previous research which has examined The Walking Dead: Season One as an example of a ‘dadified’ game to explore the ways adoptive motherhood is represented throughout the series. More specifically, this article focuses on the series’ protagonist, Clementine, as she develops from a daughter-figure to a mother-figure. Overall, this article argues that although TWD has been discussed primarily as a dadified game and much of the extant literature on the series has focused on Lee as a father-figure, TWD series can also be read as a ‘momified’ narrative. While there are several problematic aspects in the way Clementine is portrayed, the series is notable in that it explores adoptive maternity, centralizes the experiences of non-white characters, and reinforces the message that family is not limited to blood relations. Because of its centralization of Clementine – a young, potentially queer, adoptive mother of colour – TWD series should be considered as a maternal narrative, rather than only categorized as another dadified series.

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