Time War: Paul Virilio and the Potential Educational Impacts of Real-Time Strategy Videogames

Fiche du document

Date

2020

Discipline
Type de document
Périmètre
Langue
Identifiant
Relations

Ce document est lié à :
Philosophical Inquiry in Education ; vol. 27 no. 1 (2020)

Collection

Erudit

Organisation

Consortium Érudit

Licence

Copyright © DavidI.Waddington, 2020


Sujets proches En

Military strategy

Citer ce document

David I. Waddington, « Time War: Paul Virilio and the Potential Educational Impacts of Real-Time Strategy Videogames », Philosophical Inquiry in Education, ID : 10.7202/1070277ar


Métriques


Partage / Export

Résumé 0

This essay explores the possibility that a particular type of video game—real-time strategy games—could have worrisome educational impacts. In order to make this case, I will develop a theoretical framework originally advanced by French social critic Paul Virilio. In two key texts, Speed and Politics (1977) and “The Aesthetics of Disappearance” (1984), Virilio maintains that society is becoming “dromocratic” – determined by and obsessed with speed. Extending Virilio’s analysis, I will argue that the frenetic, ruthless environment of real-time strategy games may promote an accelerated, hypermodern way of thinking about the world that focuses unduly on efficiency.

document thumbnail

Par les mêmes auteurs

Sur les mêmes sujets

Sur les mêmes disciplines

Exporter en