Memory, Autofiction, and Identity in Video Games: The Case of Looking Back. An Interview with Kristopher Poulin-Thibault

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2020

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Ce document est lié à :
Loading : The Journal of the Canadian Game Studies Association ; vol. 13 no. 21 (2020)

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Erudit

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Consortium Érudit

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Copyright, 2020SamuelPoirier-Poulin



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Samuel Poirier-Poulin, « Memory, Autofiction, and Identity in Video Games: The Case of Looking Back. An Interview with Kristopher Poulin-Thibault », Loading: The Journal of the Canadian Game Studies Association, ID : 10.7202/1071453ar


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Indie developer Kristopher Poulin-Thibault speaks with Samuel Poirier-Poulin (no relation) about the creation of the video game Looking Back. The interview starts with a brief discussion about the RPG genre and quickly moves toward a broader discussion about autofiction, trauma, time, memory, retro games, and language. Poulin-Thibault reflects on the interconnectedness of these topics and their influence on identity construction.

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