28 février 2015
OpenEdition, « Contemporary Research on Intertextuality in Video Games », Calenda, le calendrier des lettres, des sciences humaines et sociales, ID : 10670/1.4qga7f
While intertextuality is an ever-present phenomenon in video games and connects to other media and other popular culture products, there are few articles or doctoral thesis related to this subject, and to date no monograph or collective books. This book proposal is an answer to this lack of publications on intertextuality in video games. This book will aim to provide relevant theoretical frameworks and the latest empirical research findings in the area. The impact on game studies is important because it allows us to understand: the relationship of games to other media; a part of the motivation of the player to engage in a game; the ways in which the culture industry can use this phenomenon to improve the quality and attractiveness of games (for example, the creation of derivative works such as novels, comics and cartoons).