besoin (1) mutation (1) effet génétique (1) évolution (1) sujet (1) Selection (1) Games (1) Evolutionary robotics (1) Strategy (1) Robots (1) Play (1) Plasticity (1) Nature (1) Games (1) Game theory (1) Evolution (1) Equilibrium (1) Cooperation (1) Change (1) Ability (1) Robots (1) Influence (1) Evolution (1) Behavior (1) Mutation (1) jeu (1)