étable (1) modèle (1) innovation (1) évolution (1) taux (1) Dynamics (1) Decay (1) Computer simulation (1) Case (1) Selection (1) Phenotype (1) Rates (1) Social learning (1) Social evolution (1) Population (1) Paradox (1) Human beings (1) Learning (1) Grammar, Comparative and general--Case (1) Game theory (1) Example (1) Evolution (1) Dynamics (1) Culture (1) Computer simulation (1) Coevolution (1) Case (1) Biological models (1) Knowledge and learning (1) Transmission (1)