Inhabiting fantasy ecologies: literature meets video games

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Date

2018

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Type de document
Périmètre
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Identifiant
  • 20.500.13089/gue7
Source

Hybrid

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Ce document est lié à :
info:eu-repo/semantics/reference/issn/2276-3538

Ce document est lié à :
https://hdl.handle.net/20.500.13089/gudo

Ce document est lié à :
https://doi.org/10.4000/hybrid.283

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OpenEdition

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info:eu-repo/semantics/openAccess , https://creativecommons.org/licenses/by-sa/4.0/



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Pierre-Louis Patoine, « Inhabiting fantasy ecologies: literature meets video games », Hybrid


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Since the 1970s, video games became very interested in the narrative. What impact does this form of art, born of a computer-marked technical environment, have on our way of apprehending the literary text, of experiencing narrative and fiction in the twenty-first century? We question these impacts by exploring the genre of fantasy, shared by role-playing video games and fiction narratives, and which defines an influence matrix organized around an aesthetic principle of exploration and the incarnation of secondary universes that makes the environmental immersion possible. We will look into how fantasy tends to free the description of the narrative requirements and to spare spaces of sovereignty for the environmental spectacle.

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