logiciel (1) recherche (1) religion (1) musique (1) modèle (1) marketing (1) effet (1) sujet (1) publicité (1) Globalization (1) Marketing (1) Clothing (1) Music (1) Music (1) Software (1) Brand loyalty (1) Consumer goods (1) Values (1) Subculture (1) Scholars (1) Research (1) Religion and culture (1) Religion (1) Cultural pluralism (1) Music (1) Marketing (1) Impact (1) Identity (Philosophical concept) (1) Hand (1) Example (1)