How to design a tangible programming language - Pattern Matrix at Algomech (part 2)

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7 décembre 2017

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PENELOPE

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Ce document est lié à :
info:eu-repo/semantics/reference/issn/2567-4455

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dave, « How to design a tangible programming language - Pattern Matrix at Algomech (part 2) », PENELOPE, ID : 10.58079/ssh2


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Once we acknowledge that weaving and programming are part of the same technological timeline, we can begin to look at the history of weaving as a eight thousand year long tale of human relationship with digital technologies - and use this long view to research new approaches to software engineering, a field with a much less developed history and many interesting problems to solve. Using augmented reality to display dynamic information on a tangible programming language. (Follows Part 1 here...

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