28 mars 2024
info:eu-repo/semantics/openAccess
« Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga) », Confoederatio Ludens, ID : 10.58079/w4dm
by Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Eugen Pfister Monsters, space, and guns all wrapped up in a shoot-em-up – Necronom, published by Linel in 1991, first got high praises in 1990, but then never took off the way first reports in the press anticipated. With this case study, our team tried to trace the game’s development, its strange course of reception and its contents itself. Table of Contents Introduction Production Product Narrative Game Mechanics Gra...