31 janvier 2023
http://creativecommons.org/licenses/by/ , info:eu-repo/semantics/OpenAccess
Pierrick Uro et al., « Création du Théâtre Immersif en Réalité Mixte: Réconcilier l'Intention Artistique et les Contraintes Techniques », HAL SHS (Sciences de l’Homme et de la Société), ID : 10670/1.1cc2d5...
Artistic performances and installations making use of Mixed Reality (MR) that can be experienced by large groups of people are becoming ever more present in the entertainment landscape, in particular theater. Such audiovisual productions often run into similar technical challenges, namely occlusion, spatial calibration, shared experience of MR, and interaction from outside the virtual world. These challenges need to be addressed according to the underlying artistic vision and specific practical constraints of the project. We describe each of these persistent challenges as well as some of the solutions existing in the literature. Concrete approaches to solve these issues are discussed in the framework of the immersive MR theater production Animate, notably for the behavior of an interactive audio-visual virtual environment. These descriptions are then compared to those in previous works in order to identify three categories of solutions that can then be employed as design strategies in future productions: Limit interaction or environment complexity, exploit non-noticeability of imperfections, and integrate imperfections within the story. We also argue that these strategies, which attempt to meet a goal with what the available technology can afford, line up with the concept of "Affect over Effects", and as such are anchored within a frugal approach to technology.