Gamification with Moodle in higher education

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6 février 2019

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info:eu-repo/semantics/OpenAccess




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Ana Viamonte et al., « Gamification with Moodle in higher education », HAL SHS (Sciences de l’Homme et de la Société), ID : 10670/1.605522...


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Today, although teachers continuously seek novel pedagogical approaches, it is largely agreed that schools face major problems around student motivation and engagement. In this context, gamification can have good effects, since the gamification, when used as a teaching strategy, favors learning and the motivation. Though the gamification is a subject that is very discussed in the educational field, still's little implemented, especially in higher education. In this work we present one gamification experience with first year and first semester students in a mathematical curricular unit. The goal was reduced school dropouts, which have a traditionally very high rate in these curricular units and increase the motivation to empower students for better learning and a higher passing rate. Although this experience does not allow for conclusions, it can be verified that the students were more motivated, the dropout rate was lower, and the approval rate was good.

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