20 mars 2013
Ce document est lié à :
info:eu-repo/semantics/altIdentifier/doi/10.1145/2466816.2466821
Ce document est lié à :
http://hdl.handle.net/10985/9988
info:eu-repo/semantics/OpenAccess
Marc Pallot et al., « Augmented sport : exploring collective user experience », HAL-SHS : sciences de l'information, de la communication et des bibliothèques, ID : 10.1145/2466816.2466821
This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically Augmented Sport applications. Besides discussing previous experimental work in the domain of Augmented Sport, we introduce Future Media Internet (FMI) technologies in relation with Mixed Reality (MR) platforms, user experience (UX), quality of Service (QoS) and quality of Experience (QoE) within 3D Tele-Immersive Environments that are part of the broader DIME domain. Finally, we present the 3D LIVE project QoS-UX-QoE approach and model that will be applied along three use cases (Skiing, Jogging and Golfing) experiments for anticipating the potential user adoption.