Use cases of virtual reality to visualize a database how useful is VR for archaeology researchers?

Fiche du document

Date

15 octobre 2020

Type de document
Périmètre
Langue
Identifiants
Relations

Ce document est lié à :
info:eu-repo/semantics/altIdentifier/doi/10.1145/3423603.3424001

Collection

Archives ouvertes

Licence

info:eu-repo/semantics/OpenAccess



Citer ce document

Bernard Quinio et al., « Use cases of virtual reality to visualize a database how useful is VR for archaeology researchers? », HAL-SHS : sciences de l'information, de la communication et des bibliothèques, ID : 10.1145/3423603.3424001


Métriques


Partage / Export

Résumé En

We present here an original Virtual Reality (VR) application for navigating an archaeological database. The Activity Theory is drawn on to describe the use of the immersive tool, which was developed in the context of an archaeological research project. Based on the observation of researchers interacting with the tool and their verbal expression, we show that the efficiency of technology use and activities depends on the removal of technical obstacles but also on the interaction of three components: the subject, the objective and the tool. The activities, which seem the most relevant produce results that affect one or more of the three components. It seems that activity theory is a relevant tool to analyze the use of this kind of technology, VR, to visualize a database. Finally, we present lines of thought for digital humanities.

document thumbnail

Par les mêmes auteurs

Sur les mêmes sujets

Exporter en