Design Thinking and Participation: Lessons Learned from Three Case Studies

Fiche du document

Date

29 août 2011

Type de document
Périmètre
Langue
Identifiants
Relations

Ce document est lié à :
info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-642-23333-3_12

Collection

Archives ouvertes

Licences

http://creativecommons.org/licenses/by/ , info:eu-repo/semantics/OpenAccess



Sujets proches En

Thinking Thoughts Mind

Citer ce document

Olivier Glassey et al., « Design Thinking and Participation: Lessons Learned from Three Case Studies », HAL-SHS : sciences politiques, ID : 10.1007/978-3-642-23333-3_12


Métriques


Partage / Export

Résumé En

This paper examines how design thinking and serious games approaches can be used to support participation through the analysis of three case studies. Indeed we will analyze these approaches in three different contexts: (i) a state-owned multi-utilities company; (ii) a political party; (iii) an information system strategic committee. Our analysis framework relies on the concepts of "perceived usefulness" and "perceived ease of use" and we will use it to discuss the lessons learned. Our main finding is that these approaches really contributing in making complex and abstract matters more "tangible" and thus understandable.

document thumbnail

Par les mêmes auteurs

Sur les mêmes sujets

Sur les mêmes disciplines

Exporter en