Problem-solving techniques in the context of an educational video game: the Mudwall puzzle in Zoombinis

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6 février 2019

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info:eu-repo/semantics/OpenAccess



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Georgios Thoma et al., « Problem-solving techniques in the context of an educational video game: the Mudwall puzzle in Zoombinis », HAL-SHS : sciences de l'éducation, ID : 10670/1.8z3qac


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This paper aims to highlight the problem-solving nature of video games by examining problem-solving techniques in the context of the educational game Zoombinis. Using screen-capturing software, the gameplay of an 8-year-old participant was recorded and analysed in relation to his strategies towards solving the implicit Mudwall problem in the game, from a global-local perspective. Findings indicate the development of techniques-'stepping-stone' and 'probable-exclusion'-that through Polya's problem-solving steps, the game's design and participant's experimentation, can be used to solve the Mudwall puzzle, illustrating such game's potentiality as a problem-solving environment.

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