23 novembre 2024
Ce document est lié à :
https://doi.org/10.14989/jarps_5_1e
Ce document est lié à :
info:eu-repo/semantics/altIdentifier/doi/10.14989/jarps_5_1e
http://creativecommons.org/licenses/by-nc-sa/ , info:eu-repo/semantics/OpenAccess
Björn-Ole Kamm et al., « Exploring Access and Accessibility in Analog Role-Playing Games », HAL SHS (Sciences de l’Homme et de la Société), ID : 10.14989/jarps_5_1e
The editorial to the 2024 issue of the journal guides into the interconnected themes of access and accessibility within analog role-playing games. By highlighting structural barriers and societal biases, the editors emphasize the importance of fostering inclusivity for marginalized and minority groups in gaming. The editorial advocates for moving beyond universalist approaches to access, stressing the need for adaptable frameworks that consider diverse needs, including gender, race, socioeconomic background, and disabilities. Drawing from academic, activist, and personal perspectives, the issue highlights key challenges and innovations in making analog role-playing games more inclusive, from design tools to participatory strategies. Ultimately, this issue invites a collaborative dialogue to rethink and reshape gaming spaces, ensuring they are welcoming and empowering for all participants.