http://creativecommons.org/licenses/by-nc-nd/ , info:eu-repo/semantics/OpenAccess
Guillaume Soulez, « PAST AND PRESENT OF VIRTUAL WORLDS. ILLUSION AND IMMERSION IN EARLY CINEMA », HAL SHS (Sciences de l’Homme et de la Société), ID : 10670/1.d0a6f6...
This (Dis)Agreements section aims to explore the different ways in which we can understand the notion of virtual in Early Cinema. The dialogue between Guillaume Soulez (Paris III University – The Sorbonne) and Sonsoles Hernández (Uni- versity of the Balearic Islands) is a developing process reflec- tion and definition of the key concepts involved in the con- struction of virtual worlds (immersion, simulation, fiction, illusion, as the notion of virtuality itself). On the other hand, it has been an opportunity to draw meeting points, recognize strategies and establish affiliations between Early Cinema, current technologies (VR, AR, videogames) and the optical shows of the past (panoramas, mareorama, optical views). Ferragut, D., Cuenca, C., Hernández, S., Soulez, G. (2023).