Serious games in theology

Fiche du document

Date

1 janvier 2019

Discipline
Type de document
Périmètre
Langue
Identifiant
Organisation

SciELO




Citer ce document

Willem H. Oliver, « Serious games in theology », HTS Theological Studies, ID : 10670/1.hwvh4p


Métriques


Partage / Export

Résumé 0

In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a transitional phase with education, especially on two levels, namely, with the decolonisation of education and preparing education for the Fourth Industrial Revolution, it would be fitting and high time to fully implement gaming into the curricula. This article takes a look at the implementation of a serious game on an undergraduate level at a residential university. It focuses in a pragmatic way on applying the serious game on biblical languages - Greek, Hebrew and Latin - proposing that they should be presented to the student as paper behind the glass.

document thumbnail

Par les mêmes auteurs

Sur les mêmes sujets

Sur les mêmes disciplines

Exporter en