Virtual Learners Behaviours in Educational Business Games

Fiche du document

Date

29 septembre 2006

Discipline
Type de document
Périmètre
Langue
Identifiants
Relations

Ce document est lié à :
info:eu-repo/semantics/altIdentifier/doi/10.1007/11876663_23

Collection

Archives ouvertes

Licence

info:eu-repo/semantics/OpenAccess



Citer ce document

Nicolas Manin et al., « Virtual Learners Behaviours in Educational Business Games », HAL-SHS : sciences de l'éducation, ID : 10.1007/11876663_23


Métriques


Partage / Export

Résumé En

Educational business games can be of a great help for initial and continuous learning, in the engineering field among others. These games have as major asset the possibility for learners to intervene or act as they wish. Nevertheless, there are numerous possible paths in such games. Designing the appropriate game structure and defining the optimum parameters so as to achieve the pedagogical objectives of business games are not straightforward. Presently, only users feedback allows the adjustments required and the appropriate structure modification needs to be identified. Waiting for feedback may take months and leave users a negative appreciation of the product. In this project, our aim is to conceive a “Simulator of Learners' Behaviour” to ensure the pedagogical quality of educational games. In order to provide realistic players' behaviours, mathematical and economical methods are used.

document thumbnail

Par les mêmes auteurs

Sur les mêmes sujets

Sur les mêmes disciplines

Exporter en