Laying the Foundations for Video-Game Based Language Instruction for the Teaching of EFL

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1 janvier 2015

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Ce document est lié à :
10.19183/how.22.1.136

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SciELO

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info:eu-repo/semantics/openAccess




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Héctor Alejandro Galvis, « Laying the Foundations for Video-Game Based Language Instruction for the Teaching of EFL », How, ID : 10670/1.xznlg6


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This paper introduces video-game based language instruction as a teaching approach catering to the different socio-economic and learning needs of English as a Foreign Language students. First, this paper reviews statistical data revealing the low participation of Colombian students in English as a second language programs abroad (U.S. context especially). This paper also provides solid reasons why the use of video games in education and foreign language education is justified. Additionally, this paper reviews second language acquisition theoretical foundations that provide the rationale for adapting video-game based language instruction in light of important second language acquisition constructs such as culture and identity, among others. Finally, this document provides options for further research to construct and test the efficacy of video-game based language instruction while simultaneously leaving it open for collaborative contributions.

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