The Six Facets of Serious Game Design: a Methodology Enhanced by our Design Pattern Library

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18 septembre 2012

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info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-642-33263-0_17

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Bertrand Marne et al., « The Six Facets of Serious Game Design: a Methodology Enhanced by our Design Pattern Library », HAL-SHS : sciences de l'éducation, ID : 10.1007/978-3-642-33263-0_17


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Serious games rely on two main types of competence and expertise: the game designer’s and the teacher’s. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. If many design patterns already exist for the game design aspects, they are in short supply on the pedagogical side.

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