Using Virtual Reality to Assess Reading Fluency in Children

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10 juin 2021

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Ce document est lié à :
info:eu-repo/semantics/altIdentifier/doi/10.3389/feduc.2021.693355

Ce document est lié à :
info:eu-repo/grantAgreement//742141/EU/Parallel Orthographic Processing and Reading/POP-R

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http://creativecommons.org/licenses/by/ , info:eu-repo/semantics/OpenAccess




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Jonathan Mirault et al., « Using Virtual Reality to Assess Reading Fluency in Children », HAL-SHS : sciences de l'éducation, ID : 10.3389/feduc.2021.693355


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Here we provide a proof-of-concept for the use of virtual reality (VR) goggles to assess reading behavior in beginning readers. Children performed a VR version of a lexical decision task that allowed us to record eye-movements. External validity was assessed by comparing the VR measures (lexical decision RT and accuracy, gaze durations and refixation probabilities) to a gold standard reading fluency test-the One-Minute Reading test. We found that the VR measures correlated strongly with the classic fluency measure. We argue that VR-based techniques provide a valid and childfriendly way to study reading behavior in a school environment. Importantly, they enable not only the collection of a richer dataset than standard behavioral assessments but also the possibility to tightly control the environment.

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